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Showing posts from December, 2015

Zwift at end of 2015

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So I started using Zwift at the end of summer 2015. Zwift is an online gamification of cycling training, and it makes the unbearable (riding your bike alone in your basement) extremely bearable, and actually fun. (Here's one of the many YouTube videos about Zwift). I'm in Ontario, Canada, and so with fall and now winter weather, Zwift will probably be the only exercise I really get until summer comes again.

Here is a snapshot of my ride data as of Dec. 31, 2015, after a few months of sporadic riding. So... close to 1000km ridden in my basement, and in reality, 1000 kms of exercise that I probably wouldn't have gotten outside because I quite frankly wouldn't have ridden (be it a rainy day, or due to time constraints, etc).



Some folks on Zwift really spend some $$ to upgrade their Zwift experience (new and much more expensive trainers etc). I'd like to claim that I'm not that crazy... but.... hey... I just bought a new TV for Zwifting... and a new laptop is…

Zwift!

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I imagine anyone who follows cycling blogs has stumbled across Zwift by now. I started using it in late summer when it was still free (at the beginning of December it moved to a $10.00 U.S. / month model), and I'm still using it now. If you've never heard of it - it's one of these "gaming the workout" products. You ride your bike on your trainer in your house, with sensors recording the power you're producing, your power (your watts really) get sent to your character in the Zwift "game", and basically... the power you produce on your trainer is what powers your character on the course.

Here's what I like and don't like about Zwift.

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- whenever I use Zwift, there are at least a few hundred other people from around the world racing on that course, so it is great riding with so many other people. There's also the ability to chat / text with people near you on the course, but I'm usually pedaling too hard to really consider doing t…